Blog

  • Art as Anthropology part 1

    I often think of Picasso’s famous quote, “Art is the sum of my destructions”. I’ve always gotten that. Whenever I make art, I feel like the second I’m close to that perfect line, shade, shape or texture, there’s all this pressure that I’m gonna fuck up.

    When that happens, I imagine a little Picasso sitting on my shoulder, going “So why not fuck up royally?” And I give in. It’s easy, freeing, and I embrace the fuckup. I slash the pen, gouge the surface, rip it all up.

    It never quite works, though. More often than not, I end up with a pile of mess. I chastise myself for wasting my time, paint, paper, canvas. I feel like a failure in little Picasso’s eyes. “You didn’t fuck up hard enough” I can hear him saying.

    The little voice is easy to dismiss. Of course I can make something nice. Not destroy it. Nurture it, coax it along in its lousy, spineless, eager-to-please formulaic predictability. Eventually I’ll end up with something having at least a few people gazing, stoking my ego-fires.

    But the best stuff I’ve always made happens when I give in. The only way to find that thing, the thing I want to leave behind, is to fuck up. Intentionally. Destroy that clean line, that perfect texture, that awesome font. Force myself to do it again, but better this time. And being aware of my doing it.

  • Visual content consumption

    I like to think of history as a series of polar fluctuations. Old vs. new. Totalitarianism vs. shared governance. Baroque vs baroque.

    The history under consideration is how we consume visual content. The fluctuation is one of aspect ratio: landscape vs. portrait.

    I don’t know when we began distinguishing content from not content. Content began as part of its surroundings. Face painting and cave art were content, but the intention was to enhance the real world. But at some point, we decided to put content in a window, to present it as a view into another world.

    This window is the frame, and it can be any 2D shape, but most commonly it is a square or a rectangle. And this is where it gets really interesting.

    Rectangles can have either a landscape (wide) or a portrait (tall) aspect ratio. Landscape more natural. Our eyes are set horizontally, and landscape fills our field of vision more optimally. Portrait is more striking. Content presented this way “stands out”, distinguishes itself from what is not content because our eyes are forced to focus on a more narrow space.

    Which came first? There are lots of factors here. Probably textiles or tapestries were examples of the first real visual content, although it’s difficult to consider textiles such as patterned clothing as framed content. Tapestries were most likely hung horizontally, but banners, flags, etc. have no typical aspect ration; they may be hung vertically or horizontally, or simply be square in format.

    Writing systems are probably the best place to start, and these are naturally portrait format. Regardless of whether words are presented left-right, right-left, or vertically as they are depending on system, running text naturally takes the portrait format when presented in scrolls and pages.

    Subject matter dictated the aspect ratio for 2D visual art—paintings, prints, photography. Landscape works best for, uh, landscapes. Likewise with portraits. In landscape, we see the big picture. In portrait, we get up close and personal.

    The advent of film, and subsequently video games, changed that. Arguably the most popular methods for consuming content, these media were consumed inside the landscape frame. For over a century, landscape has dominated. Notably, video games spent a while in the portrait land of the arcade, until gaming consoles and pcs took over.

    But that changed abruptly with the smart phone. The method for capturing content became the frame, and the method for holding the device was inherently portrait; our hands hold this frame vertically, and thus capture content that way.

    Furthermore, phones introduced a new kind of visual content–one tied inherently to the social network. We began to consume content made not by professionals, but by our peers. One might argue that more time is spent consuming this type of content than any other; just peek over the shoulder of someone buried in their phone.

    I recently learned about a new type of device being imagined by Jonathan Ivy, the mastermind designer behind many Apple products including the iPhone. The thought is that how we consume content will be radically different via this device, and that AI will besomehow involved. While I’m eager to learn more, like this commenter, I’m skeptical. I’ve always seen a shift back to landscape in the future, with AR lenses returning our eyes to their natural way of seeing.

    But even that will change. History repeats itself, and the aspect ratio ping-pong game will continue. Who knows; maybe we’ll evolve to develop vertically-positioned eyes.

  • Evolving work structures in marketing communications

    When it comes to new media, many talented people, top-notch agencies, and renowned print service companies are finding themselves on the outside looking in. Art directors, mechanical artists, pre-press specialists, media buyers, press-operators, etc. are being forced to reckon with the web. Suddenly, they’re being faced with projects that

    Clients are demanding it. They aren’t getting more marketing dollars to spend, especially considering the current economic landscape. When reality hits home, that those dollars are better spent online, print-centricity is left twiddling its thumbs.

    There is a huge, HUGE opportunity for the dinosaurs, and it all comes down to the solid relationships that have formed over the last few decades. Clients love their agencies. Agencies love their printers. One only has to look at the incredible work produced within the constraints of this relationship to grasp the potential this has once it harnesses new media.

    But getting there requires an infrastructure overhaul. Pre-press specialists and mechanical artists need to learn html, css, and cutup. Art directors need to talk wordpress, jquery and ruby. Account executives need to become SEO jedis. Media buyers and copywriters need to get on facebook, twitter, and youtube so they  can understand the mindsets of the new demographic.

    And if I owned a printing company, I’d launch an online services department. I’d  go out and hire the best PHP/MySQL web development expert, and the best IT/networking/server master I could find. Pay them well. I’d buy a big, fat reseller account with a top-notch hosting company. I’d promote the heck out of it via, what else, lots of print ads in local magazines and newspapers. Pretty soon, I’d have tons of agency client sites running under my company. I’d be reaping setup and hosting fees. My php dude/tte would be enabling all the crazy web 2.0 stuff that only agencies and clients can dream of. My network dude/tte would be setting things proper on-location. In no time, the new department would be generating revenues far beyond what I’d be getting from print.

    It will take lots of time and money, but this is an issue of survival. It’s time for people to dive in.

  • Nancy the swimmer

    So Nan has decided she doesn’t want to swim. Well, she’s always complained about going to swim team but I finally caved and stopped bringing her. I guess that makes me a bad parent. I just got sick of fighting with her, dragging her out the door with a grocery bag of wet towels, suits, goggles, and caps, any of which was likely to be missing and therefore a culprit for another crisis at the pool.

    I get it; I hated it too. Somehow I kept going, though. Do I regret it? Probably not. It led to my success as a lifeguard, all those years making easy money sitting around. I try to dangle that carrot in front of her, telling her she’ll never have the easy life I did, that waiting tables and bagging groceries is for chumps. She doesn’t really care though. At least now.

  • French Fries

    In Fort Erie, Canada, where I go once a month to deposit a check, there’s a little french fry truck that I always hit up for a medium w/ketchup salt and vinegar. Eli and Nan came this time and got their fry on. Next time I have to remember to get a small, not a medium, for each of them as they left half uneaten. Faces covered in ketchup, had to strip Nan down and wash her off as she got it all over her clothes.

  • Dreamweaver

    I cringe whenever I see dreamweaver listed as a requirement for a job posting. Right away, I can tell that whomever is posting the job really doesn’t understand web development, or the people who are good at web development, because if they did they’d know that dreamweaver is fundamentally a useless, pointless, resource-sucking program that continues to try and slap WYSIWYG on the most slippery, amoebic, “un-speccable”  communication technology to date-namely the web. The only real contributions Adobe makes to the web are Flash and Photoshop. Everything else can be done with the most basic of text editors.