Blog

  • On Teaching

    This spring, I’ll be teaching my age-old 2D Graphics course. Every time I teach it, I spend waaaaay too much time wondering what I should include in the course content. I change it every year.

    Adobe is the go-to graphics software company, and that hasn’t changed since they bought Macromedia long ago.

    I started off in 2001 with one of the best books ever written on this stuff, Luann Seymour’s Design Essentials. 

    Not sure what Luann is up to these days, but it isn’t, and hasn’t been for a long time, making awesome books. Unfortunately, the text stopped updating after a few years of said awesomeness, and as much as I’d like to keep assigning it, Adobe has moved on. Last spring, I assigned the closest thing I could find to Luann’s Masterpiece, and it fell waaayyy short. My course ratings dipped lower than ever.

    So I’m back to my age-old question: What are 2D Graphics? How do I teach students about 2D Graphics? What book should I assign; or do I have to write my own book?

  • Rethinking web design instruction

    I’ve taught Web Design for many years now. I started out teaching students how to use the now defunct Adobe GoLive. I realized quickly that wysiwyg editors such as GoLive and Dreamweaver were effectively bad ways to teach students how to build websites, and moved into html and css.

    I”m seeing a new trend in web design that may make me rethink how I teach it. It seems that the big open source CMS packages, drupal and wordpress, are taking over high-end website design. If your site isn’t built on one of these two platforms (OK, maybe there are one or two others), it ain’t cutting edge.

    This summer I’m undertaking two major site designs, one in drupal and one in wordpress. The drupal one is finished: http://www.msja.org (assuming they’ve launched it). The wordpress one is under construction.

    My hope is to gain a deeper understanding of how to build within these two environments, and begin to shift the focus of my classes from building sites from scratch, to starting with basic CMS templates. This fall, I’m teaching Intro to Web Design again, and my summer projects will definitely bear some weight on the material.

  • Thoughts on WordCamp San Francisco 2013

    Have to say this was my best WC yet. First the bad:

    • I left my phone on the beach the first day. Thankfully someone found it and called my hotel, but I spent the whole evening trekking it across SF getting it back.
    • I wanted soo bad to take SouthWestern up on a delay for travel voucher, but just couldn’t bring myself to do it. Next time!
    • I forgot my business cards.
    • I forgot my laptop power cord.
    • I brought shorts.
    • I totally screwed up my travel plans by not extending my stay through Sunday, and thus missing out on contributor day. What is wrong with me? This was by far the biggest screw-up of the trip.

    Now the good:

    A few thoughts:

    • It was really well organized.
    • The amount of love for and pride in people’s connection with WP was everywhere. It’s just amazing to see a piece of technology have such a strong connection with the people who use it.
    • The sponsors were almost all hosting companies. Not that I have anything against it, but I would like to see more premium plugins sponsoring. Gravity Forms, iThemes, you heard me!
    • The Mosser Hotel is a great little place to stay, and half the price of anything around. Yeah, you have to share a bath and toilet with your floor, but c’mon people, stop being so pampered!
    • Matt Mullenweg is truly an amazing speaker. The challenge of putting a year’s worth of full-throttle development of one of the fastest growing technologies on the planet into a one hour presentation must be daunting. But he pulls it off every time. It’s fun to try and read into some of the stuff he says.

    Maybe the most loaded topic was on WordPress as an app framework. WP as a foundation to build on is a controversial topic, and faces a ton of skepticism and criticism. WordPress will outgrow itself, it’s getting too big, it’s losing touch with the simplicity of just writing, etc. are all sentiments that seem to be all the rage these days, but it’s hard to go to one of these giant WordCamps and not feel confident that the WP world will always remain a truly user-focused, community-driven, open source, and free.

     

  • Color warmth

    Color warmth


    You’re a diver, looking down at a pool. What section is most comfortable, temperature-wise? Orange is hot. Blue is cold. Are you purple or green?
  • On teaching

    The best way to teach is to learn with your students.

  • Typography sucks on screen

    We’re in an odd place with the whole typography thing.

    Most people who look at computers on a daily basis have an idea of what fonts are. They just have no idea about how beautiful they can be.

    The reason is that screens suck. They are either too low resolution (we can see the pixels) or too tiny (phones). And everyone reads screens nowadays, not paper.

    Screens have sucked forever. Just that word, “screen“, is nasty. It’s like a mesh, or a veil; something you have to look through to see the real thing.

    If you want a good screen, you’d better be rich. Which is why typography as an artform still only exists in print. If we remove the barrier of location, which the screen claims to have done, artwork should be look the same to anyone, anywhere, at any time.

    Put the same printed piece in someone’s hands, regardless of this restriction, and she will see the same thing. Stand in front of a painting, sculpture, heck–even digital art, and you see the same thing as anyone else in the gallery. Share a link to your design on behance, dribbble, or your website? Forget it. Everyone’s seeing something different, and most of them are seeing garbage.

    Print is inherently ubiquitous. Physical location and space is definable. Screen is nowhere near being able to make the same claim. Screens suck, and it’s pointless to use it as a forum to discuss typographic merit of any design until screens get better, way better.

  • How trees work

    Looking out my window at the leaves
    that finally came in the last few weeks,
    and having played this video game Fortnight
    where you build shieldish fortresses,
    I can see that my tree building a shield
    so it can incubate things along its thick brown branches
    behind the green ruse we use, we and our crafty cousins,
    to ward off the sun who loves the green
    and forgets about us, and forgives the trees