Blog

  • Futura vs. Verdana

    OK all you typography snobs out there, up in arms over Ikea’s recent switch to Verdana (google ikea verdana), ask yourselves: If you had one store to shop for all of your furniture, what would it be? Ikea, right.
    If you had one font to use on everything you designed, what would it be? Well, you basically have to choose a web-safe, sans-serif font to maximize utility, so here are your choices:
    Arial
    Tahoma
    Verdana
    Trebuchet MS
    Lucida

    Personally, I’da gone with Lucida, but Verdana’s as good as any.

  • On "Where the Wild Things Are"

    Too much music. Not enough Sea Monster.

  • Need to design a tutorial framework

    There is a huge need for something that would make it easy to design tutorials. As I see it, a tutorial is a step by step document leading the viewer toward completion of a goal, whether it be the design of a graphic, a game, some code, or any process realting to graphic and web design.

    The system I envision would present the author with a series of nodes that could be text, image, or video. Text would be written instructions/links, Image would be drag and drop or upload from computer, Video would be screen capture-either a selected window or the entire screen.

    The tool would allow authors to create tutorials as needed, store them, present them, password-protect them, even sell them.

    The biggest issue with tutorials is that they are difficult to make and wildly inconsistent-two tutorials on the same subject can contain a completely different structure. This tool would  make it easy and establish a framework for tutorials.

  • Breakfast

    Eli wanted eggs. He asked “Is the yoke a duck?”

  • Variable Width Fonts

    I know very little, way less than I should, about the new variable typography stuff that’s been gaining traction and was discussed in css-tricks’ most recent shop talk episode. 

    However, I’m having serious skepticism about how they can replace entire font families. There’s a lot of the discerning human eye in creating various weights (and especially italic versions) of fonts. I just can’t picture how some math algorithm can make that go away.

  • Visual content consumption

    I like to think of history as a series of polar fluctuations. Old vs. new. Totalitarianism vs. shared governance. Baroque vs baroque.

    The history under consideration is how we consume visual content. The fluctuation is one of aspect ratio: landscape vs. portrait.

    I don’t know when we began distinguishing content from not content. Content began as part of its surroundings. Face painting and cave art were content, but the intention was to enhance the real world. But at some point, we decided to put content in a window, to present it as a view into another world.

    This window is the frame, and it can be any 2D shape, but most commonly it is a square or a rectangle. And this is where it gets really interesting.

    Rectangles can have either a landscape (wide) or a portrait (tall) aspect ratio. Landscape more natural. Our eyes are set horizontally, and landscape fills our field of vision more optimally. Portrait is more striking. Content presented this way “stands out”, distinguishes itself from what is not content because our eyes are forced to focus on a more narrow space.

    Which came first? There are lots of factors here. Probably textiles or tapestries were examples of the first real visual content, although it’s difficult to consider textiles such as patterned clothing as framed content. Tapestries were most likely hung horizontally, but banners, flags, etc. have no typical aspect ration; they may be hung vertically or horizontally, or simply be square in format.

    Writing systems are probably the best place to start, and these are naturally portrait format. Regardless of whether words are presented left-right, right-left, or vertically as they are depending on system, running text naturally takes the portrait format when presented in scrolls and pages.

    Subject matter dictated the aspect ratio for 2D visual art—paintings, prints, photography. Landscape works best for, uh, landscapes. Likewise with portraits. In landscape, we see the big picture. In portrait, we get up close and personal.

    The advent of film, and subsequently video games, changed that. Arguably the most popular methods for consuming content, these media were consumed inside the landscape frame. For over a century, landscape has dominated. Notably, video games spent a while in the portrait land of the arcade, until gaming consoles and pcs took over.

    But that changed abruptly with the smart phone. The method for capturing content became the frame, and the method for holding the device was inherently portrait; our hands hold this frame vertically, and thus capture content that way.

    Furthermore, phones introduced a new kind of visual content–one tied inherently to the social network. We began to consume content made not by professionals, but by our peers. One might argue that more time is spent consuming this type of content than any other; just peek over the shoulder of someone buried in their phone.

    I recently learned about a new type of device being imagined by Jonathan Ivy, the mastermind designer behind many Apple products including the iPhone. The thought is that how we consume content will be radically different via this device, and that AI will besomehow involved. While I’m eager to learn more, like this commenter, I’m skeptical. I’ve always seen a shift back to landscape in the future, with AR lenses returning our eyes to their natural way of seeing.

    But even that will change. History repeats itself, and the aspect ratio ping-pong game will continue. Who knows; maybe we’ll evolve to develop vertically-positioned eyes.

  • WordPress

    So I spent the night getting the basics down of wordpress theme customization and as I figured it is easy, but there were a few hurdles. It was definitely easier than Drupal, and I think this will be my focus of study for a while…