On TeachingPosted on January 2, 2018
This spring, I’ll be teaching my age-old 2D Graphics course. Every time I teach it, I spend waaaaay too much time wondering what I should include in the course content. I change it every year.
Adobe is the go-to graphics software company, and that hasn’t changed since they bought Macromedia long ago.
I started off in 2001 with one of the best books ever written on this stuff, Luann Seymour’s Design Essentials.
Not sure what Luann is up to these days, but it isn’t, and hasn’t been for a long time, making awesome books. Unfortunately, the text stopped updating after a few years of said awesomeness, and as much as I’d like to keep assigning it, Adobe has moved on. Last spring, I assigned the closest thing I could find to Luann’s Masterpiece, and it fell waaayyy short. My course ratings dipped lower than ever.
So I’m back to my age-old question: What are 2D Graphics? How do I teach students about 2D Graphics? What book should I assign; or do I have to write my own book?